![]() ![]() We wanted to add a gameplay mechanic that the player could develop an emotional attachment to. And with Arcane Legends, we have learned that focusing on each step of the user acquisition funnel really pays off! What were the key areas of innovation with Arcane Legends? One main innovation is our Companion system. With Dark Legends, we learned that the energy mechanic that has monetised so well on Facebook is not appropriate for real-time 3D gamers - we pulled it out a few weeks after launch. With Star Legends, we learned that intense cooperative play and environmental puzzle-solving is possible on a mobile device, but people need a lot of guidance in getting there. ![]() In other words, you need to be able to get into the game and have a powerful experience in five minutes or so. What are the key lessons you have learned learn from the creation - and support - of each of your previous MMOs? With Pocket Legends we learned that in order for MMOs to be viable on mobile the typical session length needs to be modified to fit the platform. Live service, combined with the speed of iteration on mobile, is the most exciting game development there is. We keep coming back because we love games-as-a-service. Gary Gattis Our love of the genre, combined with our technological foundations and development disciplines are what allowed us to bring 3D MMOs to mobile in the first place. The complexity of these games, from an architecture and content point-of-view, is enormous. ![]() ![]() What is it about the genre that keeps you coming back? Gary Gattis: We're old-school MMO developers - from Star Wars: Galaxies all the way back to Ultima Online for some of us - so MMOs are in our DNA. Pocket Gamer: You've now released four MMOs on mobile devices. We caught up with Gattis to discuss the making of the game, correct IAP implementation and the challenges of mobile MMO development. The latest of these, Arcane Legends, recently launched across iOS, Android, PC and Mac, and CEO Gary Gattis believes it is the culmination of everything the studio has learned so far. Since 2010, Austin, Texas-based Spacetime Studios has built a reputation for delivering popular, high quality cross-platform 3D MMOs on mobile. ![]()
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